Monday 17 July 2017

3. The First Men In the Moon

The First Men in the Moon is now live.


Every time I visit this blog and there are zero views I feel happy. I guess it's my autism, and my idealism. I want this to be right, and it isn;t quite there yet. I don't want to have to apologise or explain. But I do want it online because I do think it's good. It's just not as good as I want it. But it will be.

Schedule redux

I expect to hit my stride by the end of the first year, when I hit story 16, some time around March 2018. By that point I will have a nice routine: a continuous building story with an episode on the first day of every month. Those are the nuts and bolts. After that I can focus on making the writing and story and art better. It's not about the hits. It's about the art. When the art is right the hits will come, and I don't want them until that date.


This story is quite a landmark: this joins up the first five stories: stories 2,4 and 5 have improved beginnings and endings, so it now makes a continual story.

The nest story will be the first ione where we start to see Axel, the hero, as a fleshed out person with feelings and struggles beyond the simple "save the world" and that pages problems.

This is the most colourful story yet. I try to draw everything in black and white with just a few lines, as it's quicker, but when dealing with alien creatures and landscapes I need to use more lines and colour, just so you can see what's happening. 

Blog and HTML

Let me apologise for the terrible formatting on this blog. Blogger is a wonderfully useful service, but creates horrible, bloated HTML. So these paragraphs and headings keep changing style, and there is very little I can do about it except apologise. This is why the game is entirely coded by hand. It's the only way to keep control. I want the game to do what I want, I don't want it to fight against me.

That's all for now!

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