Friday 29 September 2017

The NEW Tedagame!

It's now late 2017. That's 20 years since my original plan to create an endless, do anything game. In that time I've made six different failed attempts at coding it (first in C++, then with SLUDGE, then AGS, then three online versions.)  On the way I also made five full size adventure games and two dozen online "choose your own adventure" type games. The current Tedagame site has the most recent eight. But these were an admission of failure: I really wanted the game to be automated, with characters walking, clicking on objects, etc.

One month ago I had a breakthrough. I think I can now code the original idea, but in a super simple way. After a month of experimenting I am further ahead than I was after six months of the previous attempt. This will actually work!!! Here are some test screenshots. The finished version will look a lot nicer, this is just testing the code.

So once again I say to my every patient imaginary readers, watch this space! It doesn't matter how long the journey takes, it's where you finish that matters. Tedagame will change the world. You just watch.


  1. Hello! I've just randomly come across your website while searching for Gilgamesh images.
    Mega-interactivestory idea seems to be interesting.
    But, I wonder; should the user-submitted stories follow the same style as yours? Should they include all this fun Big Idea stuff? If so, I'll be waiting for updates to improve my understanding of the poverall idea :)

  2. Hello Chris,
    I just rendered your infinite zoom video as a single linear poster. Yes, it distorts everything, but it is really cool to see it all in one place:

    1. That's great! Actually, I'd forgotten I had this blog - thanks for reminding me! I'm still working on the game: the basic code is done, now I'm adding another seventy locations so the first story works better. Recent code is now available on Github if you're curious.

      Thanks again for the post!