The 20 year road mapI call this a game for a reason. I am painfully aware that right now it's just a couple of mediocre "choose your own adventure" books. But think ahead.
One day this will have so many stories, and so many links between stories, and editing them will be so easy, that it will feel more interactive than Call of Duty. because you can do anything you can imagine: if it can be expressed in words and/or pictures, you can do it.
This is how we will get there:
It's all about scale.I just added a page entitled "Help Us Add A Million Stories" That's right. A million.
With more people contributing regularly, growth should be exponential. 100 stories by the end of 2020. By then I expect to have regular contributors, and moderators to help me handle the load.
I would also expect a medium size news site to mention it favourably. The focus then will be on getting user comfortable about adding stuff. I want people to add a story in the same way that they'd add a thread to Reddit. And drawing will not be a problem. This site is about the story, not the art. Anybody can go to drawisland.com and draw something (their HTML5 tool is really easy and responsive), then save it, upload it to Reddit, and add the URL.
At some point, maybe in 2022, we'll need to let people draw directly into the game.
That shouldn't be too hard for some tech minded mod to figure out. Heck, I even did it myself in a previous game - using HTML5 canvas you can get people to draw onto the screen, then use forms to upload the results. Personally, I don't want to touch code any more. My view is that moderators would create their own code, run it at their own risk on their own domains. Their domains would scale, with hundreds then thousands then tens of thousands of stories, manages using wikis, wordpress, whatever. My own central hub would be for my own hand made stuff, and would only grow at one story per month. Let each moderator do things his own way, and reap the rewards.